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Iron Compass : Espial

When sourcing freelance work i was directed to a studio looking for artists and designers to work on a project they had in development. I began by completing set tasks via online communication specifically working on various characters and armour for the game. Over the course of a year i was able to produce several piece of work for the studio and show in the process that i am a highly motivated individual as well as being a well rounded artist, i pushed myself to work on these tasks alongside University as i wanted to gain experience working with industry professionals and to develop consistently high quality work.